These days of preparation and study for a PhD are being escorted by books, a lot of books. Well, and papers, a lot of papers.
One of the main tasks in this PhD quest is to develop a robust game logic for a complete game engine. In order to learn about artificial intelligence applied to game logic, the book Artificial Intelligence for Games is showing up. It was written by Ian Millington, a game developer since 1987 and founder of Mindlathe, a AI knowledge company.
He explores ideas through detailed real games and case studies with state of the art techniques used by current developers.
I hope you find this useful and if you have any question or recommendation you can leave a comment or send me an email through the contact page.
Where to get it?